Chapter: Affects and Custom Points

Section: Affects
Affects are designed to allow for maximum customizability of Campaign Suite Extended to meet the needs of your game.  From templates to class features to magical items, affects are used to manipulate nearly every aspect of a character, or a creature, in an easy-to-use fashion.  Each currently supported Affect, and what it does, is detailed in this section.  If an Affect Type is not listed, it may not be active, or may be used internally by CSX.  In some cases, it may simply be used in the XML for generating character sheets.

1/3 Speed Adjustment
This affect adjusts the base speed of a creature or character.
Value: The number of times the characters speed is increased, or decreased, by 1/3.

Armor Bonus
This affect adds to the Armor Class of a character.
Value: The modifier to Armor Bonus.
Note: The Stack-As value for this Affect is very important to determine the type of bonus that applies to the character.  A natural bonus, for example, differs significantly from a Deflection bonus to Armor Class.

Armor Bonus Increase
This affect adds to the Armor Class of a character, depending on the creatures size.
Affect: The size that the creature must be to gain this armor bonus.
Value: The modifier to Armor Bonus.
Note: The Stack-As value for this Affect is very important to determine the type of bonus that applies to the character.  A natural bonus, for example, differs significantly from a Deflection bonus to Armor Class.

Armor Bonus Percentage
This affect changes to the Armor Class of a character by a given percent.
Value: The percentage by which Armor Class will be changed.  50 reduces Armor Class by 1/2, while 300% multiplies it by 3.
Note: The Stack-As value for this Affect is very important to determine the type of bonus that applies to the character.  A natural bonus, for example, differs significantly from a Deflection bonus to Armor Class.

Armor Check Penalty
This affect adds to the Armor Check Penalty of a character.
Value: The modifier to Armor Check Penalty.  Note that a value of 3 increases a -1 penalty to -4.  A value of -1 reduces the penalty to 0.

Armor Bonus Remove
This affect removes all of the Armor Class Bonus, of a certain type, from a character..
Value: The value must be one or more for this affect.
Note: The Stack-As value for this Affect is very important to determine the type of bonus that applies to the character.  A natural bonus, for example, differs significantly from a Deflection bonus to Armor Class.

Attack Modifier/Weapon Attack Modifier
This affect adds to the Attack Bonus of a character.
Affect: The name of the weapon wielded for this Attack Bonus to take effect.  If set to "None", then this affect applies to all weapons.  The Weapon Attack Modifier differs in that it applies to a weapons base type, such as a racial bonus with Long Swords.
Value: The modifier to Attack Bonus.
Note: Epic Attack Modifiers use this Affect.

Augmented Sub-Type
This affect sets the character in such a way that even if his type changes, he retains certain aspects of his original type, such as skill points and feats.

Base Attack
This affect adds to the Base Attack Bonus of a character.
Value: The modifier to Base Attack Bonus.

Base Attack Set
This affect sets the Base Attack Bonus of a character.
Value: The final Base Attack Bonus.

Base Attack Remove
This affect removes to the Base Attack Bonus of a character from classes and other factors.  It is used most often with templates.
Value: The value should be 1 or higher for this affect.

Bonus Feat
This affect adds a Bonus (free) feat to a character.
Affect: The name of the feat.  If set to "None" then the character receives an additional Feat Selection.  

Bonus Feat Selection
This affect adds a number of feat selections to the character, as if she had attained levels to grant them.
Value: The number of feat selections the character receives.  

Bonus Language
This affect adds a Bonus (free) language to a character or creature.
Affect: The name of the language.  If set to "None" then the character receives an additional Language Point.  

Caster Level Mod
This affect adjusts the Caster Level for a given class.  Spells known, spells per day, and other factors are modified, but not other abilities of the class
Affect: The name of the caster class.  If none, the user will be prompted to select a previous spellcasting class upon advancement.

Change Melee Stat
With this Affect, a weapons "melee statistic" is changed to another statistic if the second stat is higher.
Affect: The name of the weapon if not attached to a Feat.
Value: The number associated with the statistic.  ie 1 = STR, 2 = DEX, 3 = CON, 4 = INT, 5 = WIS, 6 = CHA.  Custom Statistics may have different values.

Change Melee Stat (Small)
This affect behaves as the Change Melee Stat affect, except that it applies to all small weapons.
Value: The number associated with the statistic.  ie 1 = STR, 2 = DEX, 3 = CON, 4 = INT, 5 = WIS, 6 = CHA.  Custom Statistics may have different values.

Change Ranged Stat
With this Affect, a weapons "ranged statistic" is changed to another statistic if the second stat is higher.
Affect: The name of the weapon if not attached to a Feat.
Value: The number associated with the statistic.  ie 1 = STR, 2 = DEX, 3 = CON, 4 = INT, 5 = WIS, 6 = CHA.  Custom Statistics may have different values.

Challenge Rating Base
This affect modifies the base challenge rating of the character.
Value: The final base challenge rating of the character.
-1 = 0, 1 = 1/10, 2 = 1/8, 3 = 1/6, 4 = 1/4, 5 = 1/2.  6 = 1, 7 = 2, 8 = 3, 9 = 4, etc.

Challenge Rating Mod
This affect modifies the Challenge Rating of the character.
Value: The increase or decrease in Challenge Rating.

Challenge Rating Remove
This affect removes the Challenge Rating of the character entirely.
Value: The value must be 1 or higher to remove the CR.

Challenge Rating HD
This affect sets the Challenge Rating of the character, regardless of other modifiers.
Value: The final Challenge Rating (as under challenge rating base).  This affect does not stack, but compares the "Level" column to determine the final CR.  See the Zombie Template under Feats for an example.

Class Skills
The Class Skill affect sets a skill as a "Class Skill".  If it is used as part of a class feature, then the Class Skill only applies to levels of that class.  A feat or race selected will make this a class skill for all time.
Affect: The name of the skill.

Class or Mod
This affect works a "Class Skill" affect.  However, if the character already has this skill as a class skill, she gains a bonus to tis skill in stead.
Affect: The name of the skill.
Value: The modifier to the skill if the character if it is already a class skill.

Creature Type
This affect sets the creature type for a given creature or character.
Affect: The name of the creature type.

Critical Improvement
With this Affect, the character has an improved chance for a threat.  
Value: The increased chance for a threat.  Example, Critical Improvement 1 on a weapon with a threat range of 19-20 becomes 18-20.  

Custom Point Adjustment
This affect adjusts a specific custom point.  See chapter ## for more details on Custom Points.
Affect: The name of the custom point to be modified.
Value: The modifier to the custom point.

Custom Point On/Custom Point Off
This affect toggles a custom point on or off for a character.  See chapter ## for more details on Custom Points.
Affect: The name of the custom point to be toggled.
Value: This value should be 1 for the given affect to take place.

Damage Modifier/Weapon Damage Modifier
This affect adds to the Damage Bonus of a character.
Affect: The name of the weapon wielded for this Damage Bonus to take effect.  If set to "None", then this affect applies to all weapons.
Value: The modifier to Damage Bonus.

Damage Reduction
This affect sets the Damage Reduction of a specific type for the character.
Affect: The Damage Category that this affect will set.
Value: The amount of damage reduction.

Damage Reduction Mod
This affect modifies the Damage Reduction of a specific type for the character.
Affect: The Damage Category that this affect will modify.
Value: The amount of damage reduction that the DR will be modified by.

Display Stack
The display stack affect is used in Features to force the features into stacking together in a character sheet or statblock.  For example, if you have three levels of the Sneak Attack feature, and the feature name is "Sneak Attack +%dd6" then it will display on a character or creature export as "Sneak Attack +3d6".
Value: The number added, or removed, from the Display Stack total.

Domain Pick
This affect adjusts the amount of Domain Picks that the character receives.
Value: The number added, or removed, Domain choices available to a character.

Effective Character Level
This affect modifies the Effective Character Level of the character.
Value: The increase or decrease in Effective Character Level.

Effective Class Level
This affect modifies the Effective Class Level of the character.  This includes special abilities, bonus feats, and other class features, but does not include base attack or saving throws.
Affect: The name of the class.
Value: The increase or decrease in Effective Class Level.

Effective Size (Damage)
This affect modifies the Effective Size for a given weapon, adjusting the damage done with it accordingly.
Affect: The name of the weapon.
Value: The increase or decrease in Effective Size.

Face (Height)/Face (Reach)/Face (Width)
This affect sets the specific type of facing for a character.
Value: The value of the facing.

Feature Sub-note
This affect only applies when listed as a part of a feature.  The Affect name is used to store the sub-note.  For example, a pick list might provide a selection of creature types as favored enemies.  The feature sub-note affect is then used for the display on the character statblock, such as "Favored Enemy (Humanoids)".
Affect: The paranthetical sub-note attached to a feature.

Give Item
This affect gives an item automatically to the character.
Affect: The name of the item the character receives.  
Value: The quantity of items received.

Give Virtual Feat
This affect adds a virtual feat to a character.  This means that the character behaves as though he had the feat only for the purposes of requirements for classes and additional feats.  He does not gain the bonuses or abilities granted by the feat.
Affect: The name of the feat.  

Give Feat if Requirements
This affect adds a Bonus (free) feat to a character.  The character only receives the feat if he meets all the requirements needed for that feat, such as a high enough dexterity.
Affect: The name of the feat.    

Give Proficiency
This affect gives a character proficiency in a certain weapon.
Affect: The name of the weapon the character will be proficient in. 

Grapple
This affect modifies the grappling bonus of the character.
Value: The increase or decrease in grappling bonus.

Hit Dice Modify
This affect adjusts the total hit dice of a character or creature, for race levels as well as class.
Value: The modifier to all the characters hit dice.  For example, with a value of 2, a character that receives 1d10 hit points per level would instead receive 1d12.

Hit Dice Multiply
This affect multiplies the total hit dice of a character or creature, for race levels as well as class.  For example, a character that has 2d10 Hit Dice could, after receiving this affect, have 4d10 Hit Dice.
Value: The multiplier of Hit Dice.  A value of one doubles pre-existing Hit Dice, a value of 2 triples, etc.

Hit Dice Set
This affect sets the total hit dice of a character or creature, for race levels as well as class.
Value: The new hit dice used.

Hit Points
This affect adjusts the total hitpoints of a character, such as the +3 modifier for the Toughness Advantage.
Value: The modifier to hit points.

Increase HD
This affect increases the hit dice of a character by a number of steps.  For example, from d4 to d6 is one step.
Value: The number of steps to adjust hit dice by.

Initiative
The Initiative Affect modifies initiative bonus of a character.
Value: The modifier to Initiative.

Language Points
This affect modifies the total Language Points that a character receives.
Value: The modifier to the number of language points.

Masterwork
This affect applies to pieces of equipment, setting whether or not it is a Masterwork Item.
Value: 1 if the item is Masterwork.

Material Attack/Damage Modifiers
These modifiers are used only with special qualities on pieces of equipment, or on the equipment themselves.
Value: The adjustment made to the attack or damage rolls.  Those labelled "Stacks" stack this modifier even if the item is magically enhanced.

Material Cost Mult
This affect only applies to a single item, used on materials only.
Value: The final calculated cost of the item is multiplied by the Value.

Material: Set
This affect only applies to a single item, used on materials only.
Affect: The material that the item is to be made out of.

Material Weight Mult
This affect only applies to a single item, used on materials only.
Value: The final calculated weight of the item is multiplied by the Value.

Max Stat Mod
This affect sets the maximum stat modifier for a stat.  Typically, this is a part of a piece of equipment, adjusting (for example) the maximum stat modifier for Dexterity.
Affect: The name of the statistic
Value: The amount of modifier that the stat can have.  For example, if this is 1, and the armor worn has a maximum dexterity of +5, then the new maximum dexterity mod is +6.

Melee Damage
This affect adds to the Damage Bonus of a character.
Value: The modifier to Damage Bonus.  This modifier only applies to melee weapons.

Mighty
This affect applies to pieces of equipment, specifically ranged weapons. When a ranged weapon is Mighty, it may use the strength bonus to damage rolled.
Value: The maximum amount of strength bonus that may be applied to damage.

Monk Attack
This affect modifies the number of attacks that a character receives, making it a "monk" attack, for use with unarmed weapons or "monk specific" weapons.
Affect: The name of the monk attack, ie Flurry.
Value: The value is subtracted from the first and second attacks that a character receives on a Monk Attack.

Natural Attack #Dice/#Sides
This affect gives a specific type of natural attack to a character, doing damage equal to the combined values of these two affects.  For example, setting Natural Attack #Dice 1 and Natural Attack #Sides to 6 produces a final damage of 1d6.
Affect: The name of the natural attack.
Value: The value of the dice.

Natural Attack #Dice/#Sides (Best of)
This affect works as the Natural Attack #Dice/#Sides affect (above), except that it chooses the best possible value for determining if the dice are set or not.

No Class Levels
When the character has this affect, she does not receive any class levels.

No Feat Display
This affect applies only to Features and to Feats.  If the value is greater than one, then the feat or feature is not displayed on a statblock or character sheet.

No Feats
When the character has this affect, he does not receive any feats.

No Features
When the character has this affect, he does not receive any features, or qualities, or special attacks except those granted by the Special Quality affect.

No Skills
When the character has this affect, he does not receive any skills, and loses those that he alread posesses..

No Special Attacks/No Special Qualities
When the character has this affect, he does not receive any features of the specified type.

No Speed Reduction
A character with this affect does not get her speed reduced from wearing armor.  
Value: The value of this affect should be 1 or greater.

No Stat
This affect sets a stat to a "None" value - different from a value of 0.  See Core Rulebook I for details.
Affect: The name of the statistic

Num Monster HD
The Num Monster HD affect adds a number of Monster Levels to the character.
Value: The number of base HD the character receives.

Racial Skill Points
This affect modifies a the number of racial skill points the character gets initially.
Value: The increase or decrease in skill points.

Ranged Damage
This affect adds to the Damage Bonus of a character.
Value: The modifier to Damage Bonus.  This modifier only applies to ranged weapons.

Save Modifier
This affect adjusts the Save values of a creature or character.
Affect: The name of the save to be adjusted.
Value: The modifier to a save.

School: Added
This affect adds a school (of magic) to your character.
Affect: The name of the school added.

School: Barred
This affect makes a school (of magic) unavailable to your character.
Affect: The name of the school barred.

School: Bonus
This affect modifies the DC of spells from a school (of magic) on your character.
Affect: The name of the school.
Value: The modifier to DC of spells from this school.

Set Size
This affect isused only with a single piece of equipment.
Affect: The final size of the item.

Set Stat
This affect sets a Stats for a creature or character.
Affect: The name of the stat to be set.
Value: The exact value of the Stat.

Set Gender
This affect sets the gender for a character.
Affect: .The gender the character is to be set with (ie, Female)

Size Monster HD
The Size Monster HD affect sets the Hit Dice for Monster Levels the character has.
Value: The size of base HD the character receives.

Size Mod
This affect modifies a characters size.
Value: The increase or decrease to size.

Skill Choice
Identical to Skill Mod, except that you have a number of choices to pick from to see what skill is modified.  With the addition of Pick Lists, this affect is largely unused, but remains for backwards compatibility with older versions of Campaign Suite.

Skill Mod
This affect modifies a characters skill modifer.
Affect: The name of the skill being modified.
Value: The increase or decrease to skill modifier.

Skill Ranks
This affect modifies a characters skill ranks.
Affect: The name of the skill being modified.
Value: The increase or decrease to skill ranks.

Skill Points
This affect modifies a the number of skill points the character gets, giving him bonus skill points to spend.
Value: The increase or decrease in skill points.

Skill Points Per Level
This affect modifies a the number of skill points the character gets per level.
Value: The increase or decrease in skill points.

Skill Points at First Level
This affect modifies a the number of skill points the character gets initially.
Value: The increase or decrease in skill points.

Special Quality/Special Attack/Full Feature
These affects add to the character display, but have no general effect on the character itself.  These are used typically in Templates to add qualities/features that do not add further affects to the character.
Value: The final feature to be displayed on the character sheet.
Example: The Skeleton Template has the Special Quality feature with a value that reads, "DR 5/Blugeoning".  On the statblock for a skeleton, under Special Qualities, DR 5/Bludgeoning is displayed.

Speed
This affect adjusts the base speed of a creature or character.
Value: The modifier to speed.

Spell Failure
The Spell Failure Affect modifies the chance of Spell Failure for a character.
Value: The modifier to Spell Failure.

Spell List
This affect grants a new Spell List to the character.  This affect was added for the CSX: Psionics Expansion.
Affect: The name of a class that adds its spell list is added to the character.

Spell Resistance
This affect sets the Spell Resistance of a character.
Value: The amount of spell resistance.

Spell Resistance Mod
This affect modifies the Spell Resistance of a character.
Value: The amount of spell resistance.

Spellcasting Statistic
This affect adjusts the final modifier to a characters spellcasting statistic, based on the class when he received this affect. 
Value: The modifier to Spellcasting Statistic.

Stat Modifier
This affect adjusts the Stats of a creature or character.
Affect: The name of the stat to be adjusted.
Value: The modifier to a stat.

Two-Weapon Fighting (Off Hand)
This affect adjusts the modifier to a characters off-handed attack while she is using two weapons. 
Value: The modifier to off-handed attack.

Two-Weapon Fighting (All Hands)
This affect adjusts the modifier to a characters attacks while she is using two weapons. 
Value: The modifier to attack when dual-wielding.

Weapon Familiarity
The affect grants a character the ability to take an exotic weapon as a martial weapon proficiency.  For example, dwarves have this as a part of their racial features to allow them to take dwarven urgoshes as martial weapons.
Affect: The name of the weapon that the character is familiar with.
Value: The value of this affect should be 1 or greater.