Across

1.	portable document formatted file (abbrev)
4.	nonlethal damage typically resulting from an unarmed attack, an armed attack delivered with intent to subdue, a forced march, or a debilitating condition
6.	type of saving throw
8.	die included in a set of d20 dice, listed from smallest to largest
10.	most dangerous alignment that represents destruction of beauty, life and order
14.	alignment that means reliable and honorable without being a zealot
17.	ability that measures hand-eye coordination, agility, reflexes and balance (abbrev)
18.	lying on the ground
20.	armor class (abbrev)
23.	Wizards of the coast acronym
24.	state where Wizards of the Coast is based
26.	ability that represents actual personal strength, not merely how one is perceived by others in a social setting
28.	type of saving throw related to a character's ability to withstand damage thanks to physical stamina
30.	ability that measures a character's muscle and physical power
31.	alignment of one who methodically takes what he wants within the limits of his code of conduct without regard to whom it hurts
33.	Unable to see
34.	Wizards of the Coast URL
37.	supernatural ability (abbrev)
40.	alignment that combines honor and compassion
43.	especially vulnerable to attacks at the beginning of a battle (a hyphen is the fifth character)
50.	fearful of a creature, situation or object
52.	1d20 + base attack bonus + Dexterity modifier + size modifier + range penalty
53.	difficulty class (abbrev)
55.	experiencing stomach distress
56.	unable to hear
57.	unable to see well due to over stimulation of the eyes
58.	nonmagical special ability
60.	hp
61.	A single extra melee attack per round that a combatant can make when an opponent within reach takes an action that provokes attacks of opportunity

Down

1.	turned to stone
2.	tired to the point of impairment
3.	1d20 + base attack bonus + Strength modifier + size modifier
5.	game engine used in Wizards of the Coast's hobby gaming roleplaying game
7.	unable to act normally
9.	one of nine descriptors of morality and ethics
11.	alignment that combines a good heart with a free spirit
12.	alignment of a character who follows his whims
13.	d20 publication from Ambient Entertainment
15.	tired to the point of impairment
16.	target number that a player must meet or beat for a check or saving throw to succeed
19.	ability that represents a character's health and stamina
21.	ability that describes a character's willpower, common sense, perception and intuition
22.	unable to move or act physically
25.	alignment of one who does whatever he or she can get away with
27.	describes those who can't take actions and loses any positive dex modifier to AC
29.	exceptionally well-made
32.	a piece of computer gaming software that is designed to accept inputs from human players or their agents, and use rules to resolve the success or failure of those inputs, and return some indication of the results of those inputs to the users
35.	having no physical body
36.	d20 publication from Sword & Sorcery
38.	roll made to avoid damage or harm
39.	a creature who is ___________ moves at half speed
41.	special ability with effects that resemble those of a spell (a hyphen is the sixth character)
42.	d20 publication from Bastion Press
44.	describes a creature that if cornered will cower and not attack but will drop everything and flee if it can
45.	lacking an intelligence score
46.	having subdual damage equal to current hit points
47.	alignment that means doing what is good without bias toward or against order
48.	alignment of a character who does what seems to be a good idea
49.	A quality or special ability of a character
51.	To greatly reduce the chances of failure for certain skill checks by assuming that a character makes sufficient retries to obtain the maximum possible check result (as if a 20 were rolled on 1d20)
54.	to reduce the chances of failure on certain skill checks by assuming an average die roll result, 10 on a 1d20 roll
59.	ability that determines how well a character learns and reasons (abbrev)